A chi ama approfondire gli aspetti teorici del game design consiglio queste chicche di Jonathan Degann:
“Tell Me A Story. How a story arc helps make a game great.”
http://www.thegamesjournal.com/articles/GameTheory1.shtml
“The Ticking Time Bomb. How steep rewards and sudden catastrophes help make a game great.”
http://www.thegamesjournal.com/articles/GameTheory2.shtml
“The Agonizing Decision. How presenting the player with impossible choices helps make a game great.”
http://www.thegamesjournal.com/articles/GameTheory3.shtml
“Nervous Systems. How instability in a game system helps make a game great.”
http://www.thegamesjournal.com/articles/GameTheory4.shtml
Buona lettura.
Javest
Post edited by: javest, at: 2006/01/16 16:01
Post edited by: javest, at: 2006/01/17 16:41